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Valheim Mods Not Working After Update

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  1. nXxyz

    nXxyz

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  2. yuio9

    yuio9

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  3. nXxyz

    nXxyz

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    The bug report section hither is not a back up forum.

    Please employ our discord to become assistance with errors or issues you encounter first.

    1. 80smetaldude

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      Near of the links to your discord cease upwards Expired or Invalid.

      Finally got in from the link that was on your home website, yet it nevertheless had the error message.

      Will effort and postal service this in that location thank yous.

  4. 80smetaldude

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    Something keeps happening to the inventory on the Karve:
    Below is shown on the client BepinEx console when opening the gunkhole'due south storage.

    Destroying the boat and rebuilding fixes it until it happens over again.   I believe it only occurs when all the slots are used.

    [Mistake  : Unity Log] ArgumentOutOfRangeException: Alphabetize was out of range. Must be not-negative and less than the size of the drove.Parameter proper name: indexStack trace:System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument statement, System.ExceptionResource resource) (at <eae584ce26bc40229c1b1aa476bfa589>:0)System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <eae584ce26bc40229c1b1aa476bfa589>:0)(wrapper dynamic-method) InventoryGrid.DMD<InventoryGrid::UpdateGui>(InventoryGrid,Player,ItemDrop/ItemData)InventoryGrid.UpdateInventory (Inventory inventory, Player player, ItemDrop+ItemData dragItem) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)InventoryGui.UpdateContainer (Player player) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)InventoryGui.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:

    1. 80smetaldude

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      Is anyone maintaining VH Plus anymore?

      Whatsoever "Transport" or "PERSONAL CHEST" that is max inventory has this issue the side by side fourth dimension its opened.   This time it was a personal chest set to 5 columns 4 rows.   Trouble is can't destroy a personal chest like the boat state of affairs above.   So all this gear is lost in limbo.

      [Fault  : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must exist non-negative and less than the size of the collection.
      Parameter proper noun: index
      Stack trace:
      Arrangement.ThrowHelper.ThrowArgumentOutOfRangeException (Organization.ExceptionArgument statement, System.ExceptionResource resource) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
      Arrangement.ThrowHelper.ThrowArgumentOutOfRangeException () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
      (wrapper dynamic-method) InventoryGrid.DMD<InventoryGrid::UpdateGui>(InventoryGrid,Player,ItemDrop/ItemData)
      InventoryGrid.UpdateInventory (Inventory inventory, Actor actor, ItemDrop+ItemData dragItem) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
      InventoryGui.UpdateContainer (Player player) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
      InventoryGui.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)

    2. 80smetaldude

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      Is someone looking at this problem that impacts "Ship or Personal Chest"?  We are purposely not filling inventory of ships just because this is a guaranteed issue once all the slots become filled.... next fourth dimension you open the inventory you get an inventory that is labelled GRAVE no screen of slots but the screen space is there like the slots should exist there.

      Destroy transport, rebuild and inventory works once again.

      It seems to me like from above mistake this is an Array trouble that is not beingness handled properly and in one case full information technology just crashes like to a higher place.   Easy to duplicate.   Nigh seems like the code is trying to do a count beyond the actual count in a for loop and stepping out of the bounds of the array.

      Information technology does NOT happen with carts, only boats.   We are running no other mods that do annihilation with boats.

  5. nXxyz

    nXxyz

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    Changelog(Project file related changes)


    • Updated to framework 4.five and added required dependency changes to the repository.
    • New BepInEx version included.

    This update does not contain any actual changes to the code, its simply a repackaged version with the newest BepInEx version.
    No code changes are required to my current noesis to be fully functional with the newest version of Valheim.
    The version number stays the same, there will just be a new upload to Nexus mods to update the contained BepInEx version.
    Thunderstore users have no demand to update anything.
    Sorry for the short filibuster this time, next fourth dimension volition be quicker.

    1. Gothfather

    2. antidm94

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      Gummy

      Nevertheless having issues trying to run our server... it Says incompatible Version. I am wondering if that is on our server's side..

    3. Gothfather

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      @antidm94

      Valheim plus doesn't require any other mods to piece of work have you tried creating a exam server and adding merely V+ to a client and but Five+ to the server and testing that. If you lot are getting an issue still then in that location might be some issue betwixt the client version and the server version but if information technology works then yous know V+ isn't the problem it is something else. [Be sure to dorsum upward your world and so y'all can restore it subsequently the examination]

    4. Kaidonevh

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      i'm running a solo game and use valheim plus for the creative side of things the modern is working but none of the panel add ons are like /tl 30 /infstam etc. i fifty-fifty tried a fresh install of valheim and plus and the commands however won't piece of work did i miss something?

      (edit) Sorry i'm an idiot i forgot thats SKtoolbox sorry

  6. Crypto341

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    I don't know if this has been addressed or not, but I have this mod for a co-op world and it doesn't seem to role. Currently I have the config prepare to disable pelting/water harm and brand the repair hammer repair in a radius and not just i tile. However when playing in the co-op globe, even solo the mod doesn't seem to part.

    Maybe I just missed something but I don't know what, information technology'southward installed properly on both my side and my friends, I even sent him the config file after I set it up just to ensure we had the exact same config.

    1. danialv2

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      Pasty

      Keep in mind at that place was a small merely notable Valheim update recently that broke a lot of mods. In the V+ Discord they've stated they're aware and working on it but for now there'due south no update so I'm positive you guys did everything correctly, its simply waiting on V+ to push the new build out to friction match with the current client version.

    2. KingNux

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      Mucilaginous

      Thanks for this info. My wife and I were trying everything to get this to work again. Guess we will take to wait until this gets patched.

    3. Crypto341

    4. danialv2

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      Viscid

      Skilful news is nX finished the update this morning so if you just update you V+ it should work just fine now!

  7. nXxyz

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    1. majesticunicorn92

    2. RainForceTV

    3. Gothfather

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      Obviously there was a delay. Either real life impacted or the update to the unity engine that was in the final Valheim update is delaying things. Game Engine changes often dull mod updates.

  8. 80smetaldude

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    Bepinex was updated an hr ago:
    https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/

    Just tested Valheim Plus in this config and Valheim launced fine on customer side.   So VH Plus is probably fine and BepinEx update fixed things.

    Unfortunately crashing difficult on server side....I'chiliad in the process of taking my server to the simplest config and adding in 1 modernistic at a fourth dimension before maxim its VH Plus....

    1. shagot

      shagot

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      Delight lmk if its V+ i seem to be able to play fine on client side merely i deceit connect to server at all give me a timeout error

    2. reiano

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      Mucilaginous

      I was getting the unity error and have ton of mods reinstalling benpinEx got me going.

    3. cronik1

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      Ok, ran into some issues getting this repaired, but managed to figure out how to get it working fully with everything the others hither kindly provided.  Fairly fullproof method:

      one) Make a copy of your valheim_plus.cfg file.
      ii) uninstall everything, and delete everything in valheim binder.  I had to exercise this to set the unity issues.
      3) install valheim plus.
      4) install this bepinex over tiptop of it.  Make sure to open the binder in the zip and copy the contents into main valheim folder.  It should copy over like 95-110 files or so.
      5) copy your valheim_plus.cfg dorsum over to the config binder.

      That got me and my family support and running once more on our server.

    4. MappaDouji

    5. 80smetaldude

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      Is it still working for y'all and your players?

      We were all back in today and now anybody is back to "Incompatible Version" trying to connect.

      And this is later doing all the above earlier in the day.

      Wondering if something updated over again...

    6. cronik1

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      "Incompatible version" was what we were getting when ane person did a total re-install and running fine, and someone else tried joining with forgetting to re-install valheim plus earlier installing this bepinex fix.

      Took me a hot minute to remember that, aye, I really DO need to install Valheim Plus for information technology to piece of work lol

      edit: not sure if it matters, but couldn't injure to copy/paste the cfg file and so everyone is running on the same one for sure.

    7. Magnapoly

    8. BoojiePanda

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      Mucilaginous

      No issues here with V+ on our server hosted at DatHost. I manually updated Bep, then manually updated 7 other mods and we're all gold. As for updating locally; I had 0 issues with R2ModMan at Thunderstore updating Bep, but two others who utilize Vortex had bug forcing the Bep update.

    9. Dosenbier2666

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      HI guys.

      I doesn`t work for me.
      I deinstalled Plus via Vortex. Installed new Version BepInExPack Valheim, and installed Plus again.
      Information technology crashed at startup.
      Did i something wrong?

      Thanx

    10. Aurora73

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      Make clean install, new Valheim Plus then BenInExPack, then the Unity error went away.

      BUT... and this is pretty major:

      When going to workbench, game bugs out. On the right side it shows simply the first particular on the list though I tin can cull others, crafting does the blitheness and sound but produces nothing. All worlds all characters, sadly.

      Edit: not for new characters. Might be related to Jotunn haversack.

    11. Dosenbier2666

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      Oh thx. I think, i will look till an update.
      Sounds too complicated for me and i dont wanna loose my character.

    12. mementomori600

  9. kwebber321

    Locked

    Gummy

    i take the mod installed into my main directory but its not starting after i launch it from steam or direct from the exe

  10. jeffarama

    Locked

    Viscid

    Cant connect to server set afterwards update

    .

    This is what I did for my dedicated windows server.
    i. Update server
    2. update Valheim in steam. (If it didnt already update)
    three. Download valheim + and Bepinex.
    4. Remove Bepinex binder and place elsewhere (will demand that folder later).
    5. Put the new Bepinex files.
    6. Put the new Valheim+ dll in Bepinex/plugins.
    7. In the old Bepinex file move all the plugin files except Valheim+ and Bepinex into the new ane.
    8. In the old Bepinex file move all the config files into the new one.
    ix. Update your client (pc) mods.
    10. Cheque start server file information technology might have been reset.

    This should piece of work.

  11. PhrostDragon

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    Viscid

    I was having issues with the client-side crash, but running Valheim+ and was getting insta-crashes.

    Can confirm, https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/ updating BepInEx stock-still it and I can join my friend'southward server, again.

    1. Jernot

    2. airgedok

      Locked

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      There was an update to Valheim today, Patch 209.8. This is why the mod stopped working. Also this patch changed the version of unity the game is using and so this probable have a big touch on all mods being cleaved considering the game's engine is different.

      Please await a few days for the mod authors to take hold of up and release a new version of the mod to work with the new version of the game.

    3. Jernot

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      Mucilaginous

      Nosotros were able to fix it ourselves by changing out the BepInEx files for the newest ones located at the link above. Nosotros were able to change out some files (mix and match if you volition) between the V+ and BepInEx update compiled for Valheim which permit for the use of the mod equally it worked before but using the new BepInEx framework. So far so good, at least from a customer perspective it works fine.

Source: https://www.nexusmods.com/valheim/mods/4?tab=posts

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